![]() ![]() Any time we see nongamers threatening to play hooky over a game that hypes a new hexagonal mapping system and the inclusion of city-states as selling points, a blow is struck for the cause of complexity. This big-picture balancing act is what helps the game appeal to such a surprisingly large and varied audience. Plus, unlike many strategy games, there's a series of in-game tutorials that actually teach you how to play, instead of giving you a few keyboard command shortcuts and throwing new players in the deep end. At the same time, it also keeps much of the glossy finish from its console cousin, with new, easier-to-use menus, cartoonlike animations for the world leaders you come up against, and a focus on military combat over diplomacy or trade. Turning its attention back to the PC as a gaming platform, Civilization V returns to the kind of deep, involved nation-building of the classic Civ games. The same basic game was even adapted for the iPhone and iPad. In 2008's Civilization Revolution, the basic premise was boiled down to fit living room consoles, resulting in a game that looked and felt much like a foreign film given a big budget Hollywood makeover, with more-colorful graphics and simplified commands mapped for the buttons on an Xbox controller. It's not as if the storied Civilization series hasn't dealt with this issue as well. Don't forget that Zynga's FarmVille, arguably the most popular PC game around, is built around a sort of anticomplexity, engaging users in Zen-like repetitive motion instead of brain-taxing strategy. But there's some truth to the complaints, with game publishers forced to walk a very fine line between keeping traditional customers happy and attracting new audiences. Become Ruler of the World in Sid Meier’s Civilization V by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known.
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